[!!!]Harlekin of Hirntot.org made a fix for NQ 1.2.3 wich finally solves the hunkmegs error.
"These files will set com_hunkmegs to 128 MB, without overwriting default autoexec.cfg! It works when clients start etmain or No Quarter if both pk3's installed serverside. Place hunkmeg_fix_nq_folder.pk3 into noquarter and the hunkmeg_fix_etmain.pk3 into etmain. Files can be also used clientside but be sure that latest version of NoQuarter is installed."
The fix is included into the downloadfile of NQ 1.2.3
East Front will have a match on their 2.60b Server located in Holland. Sunday the 11th january from 16.00 (4 pm) GMT (british time) to about 19.00 GMT (7 pm). Check your local time zone here.
Server:
Name: ~~/GS/Clan EastFront [XPSave] IP: 85.17.181.25:27960 Location: Netherlands, Europe Version: ET 2.60b Mod: Eastfront Jan 4 2009 (0.4 alpha)
Program:
First we will play Fueldump and Trenchtoast Supremacy with 20 Bots on Supremacy Gametype. Later we will play Moscow Forest, Warsaw Poland and Leningrad with no Bots on Objective Gametype. After that we will play Stalingrad on the new Co-op Gametype.
This is an arena style map. Some in the stratosphere close to an unknown deserted planet you can find a strange looking spaceship. Both allies and axis must bring 6 boxes in total from the top floor to the basement. The team who delivers all 6 boxes as first wins and controls over the spaceship. Play as a team, use some tactics and frag like hell in this arena style map.
Update:
The previous version had FPS lags.
Gameplay:
Capture your own box and defend the box of the opposit team and bring them to the basement. The first team who delivers all 6 boxes as first will win the game.
Changes:
Gravity changed to 600 (it is better for the game to play without double jump).
Map includes now: a skybox, a tracemap and new lights values.
Teleport to the other spawn isnt there anymore.
More ammo places near spawn + a new reveal time of 2 seconds.
With this small addon made by [xD] JenkinS you get Emoticons above head for specified vsays, Class specific icons for a 'Function' vsay, Misc. icons above head for specified vsays, Ability to bind emoticons by using vsay.
Playing Enemy Territory: Quake Wars Introduction Enemy Territory: QUAKE Wars™ is the ultimate strategic shooter: an objective-driven, class-based First Person Shooter set in the Quake universe. In the battle for planet Earth, you must choose your side and your role in the battle.
The two playable armies in Enemy Territory: QUAKE Wars are distinct from one another, creating a totally unique gameplay experience based on which allegiance you select.
The Strogg: An invading force with a single goal, to destroy humanity via Stroggification, and the advanced technology and weapons to accomplish it.
The Global Defense Force (GDF): Earth's only line of defense, set out to protect their home and her inhabitants with their military arsenal.
On each side, you must choose what role you want to play on the battlefield. Every mission and objective requires different capabilities and the best players do specific jobs to help their team reach ultimate victory.
Welcome to Enemy Territory: QUAKE Wars. The greatest war ever fought awaits you. This first installment of Playing the Game should help prepare you for what is to come.
Charwoman Ilse is preparing for dust bunnies hunt.
There she was once again, the dragon-lady of IT. Our charwoman Ilse was working in our server-room this morning. We had always a bad feeling about letting women deal with our technology, but she had heavy buzzwords on board, like emancipation, equality and sentences like: 'I have cleaned computers already when you were still shitting your nappy!' Well, from that on she kept the dust bunnies out of our server-room. Today she let flow her creativity and thought she should look into the harddrive if there is not one of the dust bunnies hidding. You know already the result. But in return you can now see yourself in the harddrive-case and check your 'look' and that is also important. Says Ilse.
We injected the backup from this morning into the database, so all data should be recovered. At the moment the SL is running on half of its power, because the disc-array is synchronising itself. This could take several hours, but after that, the SL runs with its usual speed. Meanwhile Ilse gets a crash course for handling the serverroom so she can return her nickname 'datadestroyer'.
Further on have fun with the SL!
P.S.: Of course ladies can handle technology right, but not Ilse!