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bart
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Written by Splatterladder-Forum, May 07 2007 at 19:34

ET: Quake Wars
A new video of Enemy Territory: Quake Wars from ID Software Co-Owner and Splashdamage Chief
and also developers of RTCW:ET and ET:QW



"A Behind The Scenes look at the development of ET:QW"

Link: Yahoo!
» read more on Splatterladder-Forum
Written by Wolfmap.de, Jan 13 2009 at 12:59

Maps/Mods
Axis need to defend the maccupiccu city and the two symbols (sun symbol and moon symbol) protected on the two pyramids temples. Allies need to capture the city and secure the two symbols on the truck stationed on the bridge.

The map is based on original photo and the anime film Mysterious City Of Gold.

Fun stuff:

  • special command post
  • 2 MG42 constructible and destructible for axis
  • 2 constructible and destructible assault ladder for allies
  • 2 constructible destructible defence ladder on city for axis
  • 4 dynamitable for allies

Special stuff:

  • find the secret way
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 13 2009 at 12:21

RtCW/ET
BMW R75 Motorcycle

--> Download here

Me 262 "Schwalbe"

--> Download here

Douglas C-47 Skytrain

--> Download here

R2 Pipes

--> Download here

M5 Pipes

--> Download here

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 12 2009 at 23:45

RtCW/ET
#G2K*Tiger made this soundpack for Jaymod 2.1.7, they use it and the players on the server are happy about it!

Download:

--> G2K Funsounds
» read more on Wolfmap.de
Written by Splatterladder-Forum, May 05 2007 at 22:30

RtCW/ET
Published on 5th May 1992, today Wolf3D have its 15th birtyday!
happyb.gif Wolf3D!
Something about Wolf3D:
Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992 for DOS. The game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein.
Read more on Wikipedia

» read more on Splatterladder-Forum
Written by Wolfmap.de, Jan 10 2009 at 15:51

Mods
[!!!]Harlekin of Hirntot.org made a fix for NQ 1.2.3 wich finally solves the hunkmegs error.

"These files will set com_hunkmegs to 128 MB, without overwriting default autoexec.cfg! It works when clients start etmain or No Quarter if both pk3's installed serverside.
Place hunkmeg_fix_nq_folder.pk3 into noquarter and the hunkmeg_fix_etmain.pk3 into etmain.
Files can be also used clientside but be sure that latest version of NoQuarter is installed."

The fix is included into the downloadfile of NQ 1.2.3

Download & Info:

--> Download 'No Quarter 1.2.3'


» read more on Wolfmap.de
Written by Wolfmap.de, Jan 09 2009 at 13:00

Mods
The Summer comes soon! Soldier, Medic, Engineer, Field Ops and Covert Ops have sunglasses in different colours.

Download:

--> Sunglasses

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 08 2009 at 21:57

Maps/Mods
Just another 1on1 map, no special things. Small map for 1on1 fights.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 08 2009 at 21:53

Maps/Mods
Scrim-map for 6vs6, but can be played for an 1vs1, too.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 07 2009 at 23:17

Mods
Replaces the Jagdpanther with an T34.

Download:

--> T34 Tank

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 07 2009 at 23:13

Mods
Replaces the MP40 and the Thompson with a MP60 and a Thommygun.
For NQ is a extra-file included wich gives the weapons a new behaviour.

Download:

--> Special Weapons
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 07 2009 at 15:06

League

East Front will have a match on their 2.60b Server located in Holland.
Sunday the 11th january from 16.00 (4 pm) GMT (british time) to about 19.00 GMT (7 pm).
Check your local time zone here.

Server:

Name: ~~/GS/Clan EastFront [XPSave]
IP: 85.17.181.25:27960
Location: Netherlands, Europe
Version: ET 2.60b
Mod: Eastfront Jan 4 2009 (0.4 alpha)

Program:

First we will play Fueldump and Trenchtoast Supremacy with 20 Bots on Supremacy Gametype.
Later we will play Moscow Forest, Warsaw Poland and Leningrad with no Bots on Objective Gametype.
After that we will play Stalingrad on the new Co-op Gametype.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 06 2009 at 14:12

Maps/Mods
Two old but near unknown singleplayer maps for RtCW.
Wish you fun playing these maps!

Download:

--> Opof
--> Move 33
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 05 2009 at 06:56

Maps/Mods
This is an arena style map. Some in the stratosphere close to an unknown deserted planet you can find a strange looking spaceship. Both allies and axis must bring 6 boxes in total from the top floor to the basement. The team who delivers all 6 boxes as first wins and controls over the spaceship. Play as a team, use some tactics and frag like hell in this arena style map.

Update:

The previous version had FPS lags.

Gameplay:

Capture your own box and defend the box of the opposit team and bring them to the basement. The first team who delivers all 6 boxes as first will win the game.

Changes:

  • Gravity changed to 600 (it is better for the game to play without double jump).
  • Map includes now: a skybox, a tracemap and new lights values.
  • Teleport to the other spawn isnt there anymore.
  • More ammo places near spawn + a new reveal time of 2 seconds.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 03 2009 at 23:29

Mods

The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. Alpha 0.4 is released!

Download:

--> East Front (Alpha 0.4 - Full Version)

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage: EastFront.co.nr


Changes:

  • Added supremacy support for moscow forest and added it to the campaigns.
  • Added friendly bot support for coop and training gametypes, (new cvar: bot_coop_minplayers, or set it hostgame menu)
  • Rewrote NPC movement code. Uses much less CPU and they work much better.
  • Rewrote NPC death code. No longer those strange models appearing.
  • Many other NPC fixes as well.
  • Co-Op NPCs and Multiplayer NPCs both now work a hell of a lot better.
  • Fixed broken weapon models and configs.
  • Fixed Panzer II missing model (had a bad path).
  • Lots of other misc stuff I cant remember right now.
» read more on Wolfmap.de
  
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