The team of East Front released a few news to their website with interesting screenshots and informations. Two good things: There working on a version for ET and a release is planned for this month!
Avoc reworked fueldump a bit, the map is npow set into a snowy silent-night scenario with christmas decoration. He also added a few extras into the map like new buildings and smaller changes for the map itself. Allies have to blow up a gigantic snowman instead of the fueldump.
UPDATE:
|>B<|Molotov released a scriptfix wich prevents the server is crashing when allies try to autospawn at CP, because some spawnplaces was missing. He added the missing spawnplaces and a few other minor tweaks from ETpro (like 2nd Axis spawn at the truck and a bit more).
Like always, the scriptfix is added into the downloadfile, so please download the map anew so you can add the fix to your server.
An abandoned area on the outskirts of Marrakech is the localization of the germans secret bank. There are missing gold bars which were lost by Allied forces during fights in the Northwest Africa. Now a new battle must take place to decide finally who becomes the new leader of World War 2!
The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.
Two different scriptfixes:
axislab_final_docus.zip
Allies must steal a secret document indstead of a nuke
The sewers gate is not destructible to prevent a quick game end
axislab_final_nuke.zip
This pk3 fixes a scripting issue where the nuke can get stuck.
If you want use the fixes put the pk3 in the etmain directory OR use the mapscript in your mod's directory. |>B<|Molotov
The Axis forces are launching a counter offensive on the Island of Alderney. Axis must infiltrate the Allied forward command and destroy the radio before the Allies can call for reinforcements.
This is an interview with Paul "Locki" Wedgwood, the owner and creative directory of Splashdamage.
Q: How big is the installation size of the final game? Locki: It will all match to one DVD, but we dont know the exact installation size yet. It also depends on how big your cluster values are set to on your harddrive and if you are using a FAT32 or NTFS partition. But it will definitly fits on one DVD.
Q: How big is a average Map which is using the Mega Texture Technologie? Locki: A normal Megatexture starts at about 6 GB Source Image. Its 32 000 squarepixels large and that includes various properties. We compress that to a file which is about 300 - 400 MB per Map. This will use abour 30-40 MB of Memory in the game itself. Thats a brilliant system beacause we are starting at 6 GB and at the end it just uses about 40 MB of RAM on your computer.
Q: is it possible to disable the vehicles that you dont have any vehicles on a normal map? A lot of our users are playing RtCW and W:ET since years. they like to have the same feeling to play like in their old game. Locki: There is no mode to play our maps without any vehicles. But we have some maps in our game which are comparable with the old W:ET or RtCW Maps. Not every map features the same vehicles and for sure not the same amount of Vehicles. Some Maps have more and some have less vehicles. But to accomplish your targets you always have to be on foot. The vehicles can't help you there. So we have a lot of Maps which are focused on foot-combat.
Well, not much to say. 11 objective maps and 18 fun maps, all with the more or less unique japanese style in look and gameplay. Check them out, I'm quite sure you'll find a map wich fits to your server.
In the Axis search for religous items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas Star". If the Axis forces succeed in their quest then a whole world celebrating christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war.
|>B<|Molotov made a fix that the town door is built from the beginning of the map to prevent that the map ends very fast.
Place the pk3 file into the etmain directory or add the mapscript to your server mapscript directory.
It's a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
Daniel & Roland made an additional pk3 for this map:
Scoreboard changed for baserace_b3c Winterversion by |BS|Sunny
qConnect0r is a script that automatically generates a set of *.cfg-files from your favourite servers so that you can easily connect to them while being ingame without being forced to minimize or quit your game. Everyone who is sick of minimizing the game to copy & paste the new ip or completely shutting down the whole game to re-connect through a gameserver-browser needs it.
From saturday the 6th december 12 o'clock am (UTC+1) till sunday the 7th december 12 o'clock am (UTC+1) occures the first event in our FightNight series on our Psycho (etpub).
Fight with and against |bTc|, your friends and other players. Dispute for your team and your XP to become the "psycho". The three players with the highest experience points (XP) win fancy prizes.
Winnings:
First place:
welcome message on |bTc| server connect, t-shirt, package coffee, surprise egg
Second place:
t-shirt, surprise egg
Third place:
t-shirt
Members of |bTc| can't win. No bots! Well selected maps!
The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
At the moment we are testing a small change in the session-rating calculation. These changes should stop the 'noob-bashing' practised by skilled player because we won't support such behaviour with good ratings. We took notice of this phenomenon especially in combination with 2.55 servers and relating to this issue there have been some discerning posts in the forum. We decided against an additional handling of the 2.55 servers or even an exclusion because we do not want to censor or intervent in the rating. Same calculation for all is our motto. That is why these changes are active for all servers, whereas 2.55 servers should be mainly affected which attracted our attention making 'noob-bashing' possible.
P.S.: 99,9% of all players should not be concerned by the changes.