NoQuarter is back with a bang! We spend near a half year to make NQ better than ever before and packed the mod with near countless bigger and smaller fixes in code and assets. Especially for the assets-part not every fix is listed, because it would be to much. One thing that most people awaited to hear: The lags are gone & the hunkmegs-problem is solved! NQ is now not more lagging than other mods.
UPDATE:
The .dll for Windows servers is fixed. In the previous version Windows servers was crashing because a tag line was missing. The downloadfile has been updated, download it again if you're running a Windows server. Many thanks to sl.Sonyfan for reporting the bug and to S.S.Hot Rocks for the quick release of the fix!
Most Important Note:
Currently NQ 1.2.3 ist not supported by PunkBuster which will hopefully fixed soon. Disable it for now otherwise windows user (only!) get kicked by Corrupted File/Memory [124008] error. We know this occures since last punkbuster update and all mods under development have this issue. We have created a trouble ticket at EvenaBalance, please do not spam their ticket system.
The Shit Storm Clan - Mr. Mxyzptlk - ReyalP - Zinx - ETPub - M[*]A[*]S[*]H 4077 ET Server Friends - antman - mcfw - Arkox - Dr. Evil - jaskot - crapshoot - juby - kamikazee - Mortis - Mr. Mxyzptlk - nUllSkillZ - PACK - PCR - |>B<|peyote - RayBan - StM - [!!!]Harlekin
Changelog:
Removed stun realism (4) from g_realism cvar
Added g_realism 4 - Drop weapons if poisoned
Fixed g_inactivity and g_spectatorInactivity - no mare AFK players except if the shrubbot flag "0" -Player cannot be automatically kicked or put spec due to inactivity- overwrite it via adminlevel
jp_insanity 512 - added fun mode which displays attacker's HP on every kill with headshot weapon
Added a new skill: Battle Sense 9 - Battlefield Briefing (arty awareness) skill. Similar to grenade awareness.
Display the reason and expiration to banned players when they try to connect
Prevent "empty player name" bans when editing the name in the game options menu
Added missing team_panzerRestriction cvar.
Fixed the basic code. Cleared & tons of old bot code and unused vars removed
Added first headshot message similar to first blood
Send private pessage sound as new event type
Shotgun usage improvments
Do not allow to kick with Bazooka/Panzerfaust (mainly because of retarded animation)
Fix for g_trueping 1 - antiwarp disabled if gamestate is intermission
Fixed poison time when a !poison admin command is used
Added new shrub flag "?" to control the adminlevels allowed to call a vote
Added extra g_adrenaline flags to control who is allowed to use adrenaline (cvars are: SOLDIER 128, MEDIC 256, ENGINEER 512, FIELDOPS 1024, COVERTOPS 2048)
Improved NQ and UI ingame menu
Added ingame tweak menu
Added vote variables to the config files and extended the ingame vote menu
popupfilter option
Added hidden sounds to chat menu
Location files added and set to view on client as default for new players (NQ regulars have to set this) - thx antman!
Added mapfixes/missing textures/missing md3 files for different maps
Fixed the voice tone of the announcers/general sound update
Added/Fixed countless visual updates
Only one assets pk3 is needed
The non working/not used body and face textures are now available
Team based colored stuff
NQ's iron cross model instead of wolfy logo on the textures
Mirrored truck glass etc.
NOTE: If you use costum skin/sound pack or ui menu you may need rework your pack!
Assets cleaned from unused files
Added the latest bug/cheat fixes to the 6 official maps, more map fixes added to fun pack. For more info see the readme.txt in the maps directory of pk3 file.
4 missed cvar (g_teamDamageRestriction, g_minHits, g_autoTempBan, g_autoTempBanTime) added to the config list
Removed cvar g_shotgunPellets
Removed colored smoke features and cvars g_smokeColor_Allies, g_smokeMod_Allies, g_smokeColor_Axis, g_smokeMod_Axis
Reordered cg_skillViewOptions, added new flag to control visual effect for new Battlefield Briefing skill
Fixed !nade overflow bug (thanks to patheticcockroach for the patch)
Fixed crash bug with !showbans shrubbot command
Fixed missile cam rendering with exploding barrels
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy. Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual. There are unlimited ammo boxes dotted around the map to provide constant ammo supply. There are no obstructive doors, and nothing to build. The glider is pre-built. It has been provided with an entrance on both sides. The glider can be flown by anyone, and can be shot down by any weapon. When it completes its flight a new one is immediately created at the outpost. The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built. The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy. Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual. There are unlimited ammo boxes dotted around the map to provide constant ammo supply. There are no obstructive doors, and nothing to build. The glider is pre-built. It has been provided with an entrance on both sides. The glider can be flown by anyone, and can be shot down by any weapon. When it completes its flight a new one is immediately created at the outpost. The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built. The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
snowman on Baserace map (by |>B<|WingWong and |>B<|peyote)
ribbons on ammo/medic packs
santa/snowman mortar shell (by eCo|ischbinz and eCo|katta)
team colored santa hats
xmas themed !news mxmas, ingame sounds (few of them by Hewster from Santamod)
xmas colored effects
xmas themed satchel, mine flag and neutral marker flag
snowball grenades
new faces
aura sprites
class symbols on the clothes
Version 1.1a changes:
fixed rank signs on the field caps
added Easy Company's smoke mod
changed aura sprites (medic sprite based on Easy Company's medpack model)
Santa hat mod: default is a red or blue field cap for every class and you can wear the santa hat only if you reach the General of the Army/Feldmarschall rank (because of game limitation the soldier class wears the santa hat by default)
Splash Damage is sending out christmascards to homepages who write about their christmas project and spend £50 to Baird's Tapir Project. The card is drawn by Laurel 'Tully' Austin and Ed 'BongoBoy' Stern added a christmas poem to it. In this spirit, merry christmas and save the tapirs!
We're Splash Damage, developers Of Enemy Territ'ry Multiplayer First Person Shooters Played upon your PC. We're working now on something new Cross-platform, without peer But right now all we want to do Is spread some Christmas cheer.
Splash Damage loves the Tapirs Unknown in Bethlehem, But post this on your website And we'll give some dosh to them. They dwell in Costa Rica And to prove we're not all talk We'll sponsor a research project At SaveTapirs.org
This is a small map I made while Practicing using GTKRadiant with Wolf:ET. Each floor requires a different stance to see properly out the windows. There is Access to the roofs, And in mapping terms, there is a kill brush over the ground to stop people crossing the river. ~[GG]Simon
At the moment we are testing a small change in the session-rating calculation. These changes should stop the 'noob-bashing' practised by skilled player because we won't support such behaviour with good ratings. We took notice of this phenomenon especially in combination with 2.55 servers and relating to this issue there have been some discerning posts in the forum. We decided against an additional handling of the 2.55 servers or even an exclusion because we do not want to censor or intervent in the rating. Same calculation for all is our motto. That is why these changes are active for all servers, whereas 2.55 servers should be mainly affected which attracted our attention making 'noob-bashing' possible.
P.S.: 99,9% of all players should not be concerned by the changes.
According to an interview in the May issue of PCGamer Quake Wars will have bots, developed by John Dean, creator of the Fritz Bot mod. John Dean has recently joined id Software. Together with this news, Splashdamage also relased other informations. The Video of this interview it's avalaible here; you can also see this video by streaming it. Description:
An interview with Paul Wedgwood, the owner and creative designer of Splash Damage, discussing their upcoming game "Enemy Territory: QUAKE Wars". The interview runs for 23 minutes and is presented in 720P High Definition video.
Paul discusses the bots that will be included with the game, community features such as statistics tracking, how the closed beta is progressing, what competitive features will be included, the major improvements the game has seen since QuakeCon, designing an appealing game for everyone, the name registration system, and how Wolfenstein: Enemy Territory's success will have helped Quake Wars.
Christmas time comes. This year I present a pack of the best X-Mas changes for a big server (That means, much changed but only little size of this file!). It was made for the Prime Squadron Community and Ischbinz from the Easy Company helped me very friendly. Feel free to add it to your server. ~Pancake
1Up got the chance to talk about the upcoming new Wolfenstein with Raven's Creative Director, Eric Biessman. The new treats include info on how Raven and id Software are working together on the title as well as more specifics on gameplay and the storyline.
It's Christmas time. Two Sites in the christmas spirit also a little carnaval too. So snipers can have a good time and get in the mood for christmas this year. It's just a funmap no realism in this one so have fun with it. I wanna wish everyone a merry christmas and a happy new year!
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom).
A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside.
The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it.
This process is repeated until one team has secured four flags and is victorious.
Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case.
Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building.
Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds.
The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused.
To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary...
The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it.
Recommended for teams of between 2 and 12 per team.
Ever wanted to browse through all models from Your Wolfenstein-ET game? Animated and textured? This tool provides the means to see the information stored in an MD3 model-file and it also displays the model in a 3D-view. Once you've loaded a model, all MD3-internal data is listed on.