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Written by Splatterladder-Forum, Jun 10 2007 at 13:51

ET: Quake Wars
On EnemyTerritory.com it's now available, under Downloads > Fan Site Kit, a new version of the official Fan Site Kit (V2.0).



Details: ZIP Compressed File - 51,4 MB
It contains Screenshots, Vehicles, Classes, Logos, Website Design Elements and many other things!

You can download it for free from EnemyTerritory.com.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Feb 04 2009 at 11:49

Maps/Mods
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.

Changes:

  • Axis barracks spawn given extra routes out, to prevent spawners from being mown down by tank MG at tunnel.
  • Axis barracks spawn and bunker spawn doors given glass panels.


Objectives and Gameplay:

Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.

Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.

At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.

Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.

The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.

If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.

Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 04 2009 at 11:43

Maps/Mods
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.

This is a small map of 20 mins duration, centred on the Axis attempts to enter the house and obtain the plans, best for 6-16 players per team.

Changes:

  • Fixed the exploit in which docs could be taken from the closed safe.
  • Added ammo supply in outbuilding.
  • Made the fire in the chimney hotter.


Gameplay:

Axis initially spawn at a building nearby, but they can quickly enable their paratroopers to attack by damaging the AA gun or the AA gun controls. With either of these out of action, the Axis spawn location is randomly changed to any location on the map for each Axis respawn. This allows the Axis team to attack from potentially any direction.

Allies need to repair both in order to force the Axis back to the original spawn.

The main Allied spawn is in the basement. There is an Allied-only flag in the pavilion, which if captured gives the Allies the option of spawning outside the house.

To get into the house, Axis must either dynamite the main entrance (non-repairable) or satchel either of the stairwell doors (repairable).

The Key must be taken from the ground floor dining room to the safe in the top floor study. To get into the study either of its doors must have been destroyed (one by dyna, one by satchel, both non-repairable).

On delivering the Key to the safe, the safe door opens and the Plans can be stolen. They must be taken to the Command Post in the grounds, and the Command Post built to secure an Axis victory.

Although all of the windows visible in picture 3 can be broken, getting out of the house with the Plans is a little trickier than it seems, as the broken windows are too narrow to jump through.

In this map Axis Cov Ops can set booby traps at the AA gun and AA gun controls in an effort to safeguard the paratroop attack from interruption. The booby traps are detonated if an unwary allied soldier touches the faint translucent white bar that reveals their presence. Allied Cov Ops can defuse the booby traps.

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 03 2009 at 13:08

Tools
'Capture' is a tool for movie makers. It executes the config, captures screenshots and the sound.
The downloadfile includes a version for ET and for RtCW.

Download:

--> Capture 1.1

Manual:

  • What it does is produce a series of cfgs, from a list of demos, with a frag frame time added for each demo, which allows the cl_avidemo command to be started at the correct time.
  • You then run the script via a bat file, which loads up ET starts your first demo and then fast forwards until the specified frame time. It then captures until the designated stop time. Afterwards it will load the next demo, and repeat the process.
  • The tool is designed to work only with image.exe, as image.exe allows unlimited screenshots, and organises them for you into time and dated folders.
  • The point of the program is to eliminate the boring process of waiting to capture screenshots from your demos, as once youve set up the tool, u can leave your PC on over night and have all your screenshots ready to make your clips.
  • Place the program in your ET root directory
  • global offset - this is the time in frames (1000 ~ 1 second), the script will start recording before your frag and stop recording after it.
  • timescale - the fastforward speed between demos (advised to use vid_restart feature in Capture 1.1 if you use a high timescale here).
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 01 2009 at 08:24

Maps/Mods
Axis developed a serum wich will get them substantial advantage during further war.Therefore Allies need to conquer the serum to investigate it and obviate the Axis soon advantage.

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 01 2009 at 08:13

Tools
The purpose of this program is the minimizing of games. This program minimizes all games that allow to be minimized using OpenGL, DirectX 5, 6, 7, 8, 9 & 10.

Download & Info:

--> Minimizor 1.8

Tested Games:

RtCW, Wolfenstein: Enemy Territory, Enemy Territory: Quake Wars, Quake 2, Quake 3 - Challenge, Quake 3 - Arena, Quake 4, QuakeLive, UT2004, UT3, CoD1, CoD1 - United Offensive, CoD2, CoD4, Doom 3, F.E.A.R., Warsow, MoH:AA, WoW, Rose Online, HL1 /HL2 Engine games (CS, CS:S, TF2, etc), Civ 4, Starwars Jedi Academic, Battlefield 2, Stalker

Features:

  • You can change the Shortcut for minimizing.
  • You can set 1 to 3 keys for minimizing.
  • Automatic startup at windows.
  • Automatic switches to the right game when minimizing.
  • Support multiple games.
  • Changes screen to desktop resolution when minimized.
  • Cannot start when game is running.
  • Cannot close when game is running.
  • Now and then checks for new version on start up.
  • Change windows gamma and reset gamma on game crash.
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jun 04 2007 at 14:55

League


Im proud to present You the Burner RTCW Cup powered by PowerMauerClanGermany.
Do you also wallow in old memories?
Showtime from PMCG got a great idea to bring back these old memories!
Let´s start a 6on6 RTCW Cup in hopes to see some nice matches in WTV and have some fun.

You can signup your team till 17.06.07 here: https://www.pmcgclan.de/rtcwcup/

I hope we'll receive a lot of sign-ups and it will be a great event!
This cup is covered by WTV and Shoutcast.


Cup Informations:

» Mode: 6on6
» RTCW Version : 1.41b
» Rtcw OSP Version: 0.9


Mappool:

mp_beach
mp_base
mp_ice
mp_village
mp_aussault
te_frostibte

Additionally the Community can vote for 2 more Maps - check the Cupsite.

I hope we will have another enjoyable event, the signups have been openend, good luck & have fun to everyone.

#burner-cup.rtcw @ Quakenet
RTCW Cup
» read more on Splatterladder-Forum
Written by Wolfmap.de, Jan 23 2009 at 18:50

Community

"Short sidenote: I put Rajs' abandoned Unofficial ET-Strategy Guide (velocity.lunarpages.com) online again at www.enemy-territory.net. I had an offline-copy of 2006 stored as I worked on a german translation for him back then. Unfortunately, I've got no contact to Raj anymore, but his site is just too nice to leave it down. It's left widely untouched, all credits go to Raj a.k.a. velocity." ~pr0t3st

--> Enemy-Territory.net
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 23 2009 at 16:58

Maps/Mods
The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
» read more on Wolfmap.de
Written by Splatterladder-Forum, May 25 2007 at 00:34

ET: Quake Wars
Playing Enemy Territory: Quake Wars Introduction

Enemy Territory: QUAKE Wars™ is the ultimate strategic shooter: an objective-driven, class-based First Person Shooter set in the Quake universe. In the battle for planet Earth, you must choose your side and your role in the battle.

The two playable armies in Enemy Territory: QUAKE Wars are distinct from one another, creating a totally unique gameplay experience based on which allegiance you select.

The Strogg: An invading force with a single goal, to destroy humanity via Stroggification, and the advanced technology and weapons to accomplish it.

The Global Defense Force (GDF): Earth's only line of defense, set out to protect their home and her inhabitants with their military arsenal.

On each side, you must choose what role you want to play on the battlefield. Every mission and objective requires different capabilities and the best players do specific jobs to help their team reach ultimate victory.

Welcome to Enemy Territory: QUAKE Wars. The greatest war ever fought awaits you. This first installment of Playing the Game should help prepare you for what is to come.



» read more on Splatterladder-Forum
Written by Splatterladder-Forum, May 23 2007 at 22:28

Splatterladder

Charwoman Ilse is
preparing for dust
bunnies hunt.
There she was once again, the dragon-lady of IT. Our charwoman Ilse was working in our server-room this morning. We had always a bad feeling about letting women deal with our technology, but she had heavy buzzwords on board, like emancipation, equality and sentences like: 'I have cleaned computers already when you were still shitting your nappy!'
Well, from that on she kept the dust bunnies out of our server-room. Today she let flow her creativity and thought she should look into the harddrive if there is not one of the dust bunnies hidding. You know already the result. But in return you can now see yourself in the harddrive-case and check your 'look' and that is also important. Says Ilse.

We injected the backup from this morning into the database, so all data should be recovered. At the moment the SL is running on half of its power, because the disc-array is synchronising itself. This could take several hours, but after that, the SL runs with its usual speed. Meanwhile Ilse gets a crash course for handling the serverroom so she can return her nickname 'datadestroyer'.

Further on have fun with the SL!

P.S.: Of course ladies can handle technology right, but not Ilse!
» read more on Splatterladder-Forum
Written by Wolfmap.de, Jan 19 2009 at 12:40

Maps/Mods
Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border. The Allies have to drive a truck into the supply depot to steal the big ass crate of gold using a crane. The Axis have to defend the Depot and protect the gold till the end of aggression.

Added/changed:

  • map's lighting (the night theme)
  • truck has the health bar (it's destructible/repairable now)
  • the truck stops few metres away from the gates
  • MG42 bunker & tunnel's entrance
  • new, modified from supply3 piece of bunker in the base
  • 2 glass windows in the base, near crane controls (undestroyable)
  • ammo/hp cabinets (axis base)
  • spawn protections over the sky - (off by default)
  • some door & window frames are wider
  • mine protection (can't arm a landmine near allies' primary spawn)
  • more spawns (better possitions up to 28 vs 28)
  • clock is set to 20 minutes
  • new textures
  • more clipping
  • corona lighting (except tunnels)
  • and many small things...

Fixes:

  • the broken-for-artillery roof in axis' supply depot
  • scripting (details in the .script file)
  • gold's loading process (pure animation)

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 16 2009 at 17:40

RtCW/ET
"Save the world in Wolfenstein RPG! Walk in the combat boots of Sergeant B.J. Blazkowicz, prisoner of the ruthless Axis Army. Battle through 9 challenging levels to complete your mission and take down the Axis' diabolical Paranormal Division. Use strategy and a wide array of conventional and mysterious weapons to defeat super soldiers, zombies and the shadowy Harbinger. Discover books and syringes full of special powers. Enter the mysterious 3D world of Wolfenstein RPG... if you dare."

More info about

--> Wolfenstein RPG
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 14 2009 at 17:43

Mods
DEW reworked his skinpack to make it compatible with NQ 1.2.3
He also improved the look of the playerskins again and added improved HUD icons. At Level 9 all players wear the default officercap.

Download:

--> Dewpack v.1.2.3


Changelist:

Allied:
  • added skins without class-symbols
  • added helmets without class-symbols
  • added realistic skins for Thompson and Garand M1

Axis:

  • added skins without class-symbols
  • added helmets with decals
  • added fieldcap for cvops
  • added realistic skin for the Mauser rifle
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 13 2009 at 12:59

Maps/Mods
Axis need to defend the maccupiccu city and the two symbols (sun symbol and moon symbol) protected on the two pyramids temples. Allies need to capture the city and secure the two symbols on the truck stationed on the bridge.

The map is based on original photo and the anime film Mysterious City Of Gold.

Fun stuff:

  • special command post
  • 2 MG42 constructible and destructible for axis
  • 2 constructible and destructible assault ladder for allies
  • 2 constructible destructible defence ladder on city for axis
  • 4 dynamitable for allies

Special stuff:

  • find the secret way
» read more on Wolfmap.de
  
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