Its "Capture The Flag" - but its small and short spawntime - and you can't deliver the objective if the enenmy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2 I think. Anyway - hope you will have fun on it.
Again a snipermap why? Because I like making them. :-) There are 2 giant spaceships in this map. The gravity is set to 250 that you feel like really being in space. It's not really a serious map but it's real nice sniping. There is no passing, when you fall of the ship you die! Die! Die!
For questions or something else you can always visit our forum at www.UJEclan.com
Take a deep breath and ... snipe. This map is set at the bottum of a lake. You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot. The map is crosseble because the big Octopussy has some air under her arms.
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emiting. All this troup knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.
The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. This release includes the mod and all the patches released after it.
Extract the zip contents into your Enemy Territory folder.
Run ET with the following added to your command line (without the quotes): "+set fs_game ef +set com_hunkmegs 192"
NOTE: This version also includes a MyMusic folder in your ef folder. You can copy mp3's or ogg music files there and run the bat file included to listen to your own music ingame instead of listening to internet radio.
Remember to set Hunkmegs to 192 or more if needed! (minimum 128).
There are still alot of bugs to be spottet! if you see a bug then please report it at their homepage: EastFront.co.nr
Features:
New gametypes: Co-Op, Supremacy and Supremacy Campaign.
Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
Ironsight and advanced sniper zoom system and graphics.
New weapons based on the Eastern Front.
Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
Movement speed changes based on animation.
Enhanced pain/death animations.
Flamethrower pain animations.
Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
Players can set up heavy weapons on windows and other objects of the correct height.
Pain and Death sounds.
Wizz sounds of bullets flying past.
Shell Shock. Affects player movement and visuals.
Bloody View (as your health gets lower).
Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
aipid made a few mini-mods for ETpub to replace existing weapons. There come along with a few new features and for the Pc 550 you can choose the style of the weapon-skin
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
Scriptfix by Vorlage:
cliped window
removed MG42
Fix 1 Changes by Molotov:
fixed and added voice commands
changed background noises
tank fire sooner to the hq
river with animated clean water
1 missing texture added
20 min mission time, 17/23 sec attacker/defender respawn time
The house of pain Trickjump Crew will organize a Trickjump Contest from 14.07.2007 till 15.07.2007 these Year.
The maximum number of players is 16. It's possible to join the contest with one, two or more members of one clan, but every body should jump alone. The map will be Kob Trickjump ( https://et.splatterladder.com/?mod=mapinfo&idx=578 ) . There are 21 realjumps and a little Gammajump. It will "only" give graphic awards as price because Fun is our opinion. You can place these Awards on your Clanhomepage, use it in signatures or other.
We would love to give all interested player a VIP-Key, but we had only 10 to give away. Therefore we congratulate:
Walky, Rose Bud, mad mat, ForGoten, obihoernchen, as well as ELSO Wrath, Xetron, Schwarzweiss, Letori and n1ght
The Keys have been sent via eMail to all winners. In it you will find detailed instructions and the link to file-planet. We wish all winners a lot of fun with the public beta. Your sl-Team!
In Cooperation with Splash Damage, ID Software and File Planet have we some nice candies for you today. We have also 10 VIP-Keys for the public beta of ET:QW to give away. A special concession about these keys, they are valid for the whole public beta period and guarantee an official beta key. Well, the question you would ask might be: Where and how to get these much sought-after keys? Quite simple: You help us to fill our ET:QW forum with content. That will be screenshots, videos and most of all your first impressions, which you can deliver here. Professional criticism and suggestion for improvements can be made in the official Quakewars Community - Forum or at File Planet - Quakewars Feedback Forum. It would be fairly circuitous to hand them over to the developers. Of course we are open to a basic discussion in our forum.
For the 10 tickets there has to be at least a free FilePlanet account. With that you can exchange your tickets into public beta keys, which will open the QuakeWars World to you. Well, if there is interest in these Vip-Keys and if you are also willing to fill our forum up, you should post your ET-nickname, hardware specs (processor, GPU and RAM) and a valid E-mail-address here in this thread. You will find first impressions of quakewares and public beta ingame-screenshots here.
These PR campaign will be closed at Saturday (23.06.07) - 12.00 CET! All winners will be informed on SL-Mainside and get a E-mail then with VIP-Key and more instructions about File Planet Registration procedure. All SL staff members and partnersides are excluded from this contest. There is no right of appeal.
Good luck, your sl-Team!
UPDATE: Contest closed! The winners are in short intimated!
Our Partner Site PlanetQuakeWars.net has got 10 VIP keys for the Enemy Territory: Quake Wars Puplic Beta to give away. To use this beta key you don't have to be in possession of a Fileplanet premium account. Besides this the VIP keys are valid during the complete beta period. On the top of everything you nearly don't have to do anything. Apply in this thread by PlanetQuakeWars.net with your system specifications and your email adress (could be spambot secured). With some luck you will participate in the open beta without any skirmish. We wish you to have success!
With this small addon made by [xD] JenkinS you get Emoticons above head for specified vsays, Class specific icons for a 'Function' vsay, Misc. icons above head for specified vsays, Ability to bind emoticons by using vsay.