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Written by Wolfmap.de, Apr 01 2009 at 18:26

Maps/Mods
After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 01 2009 at 13:22

RtCW/ET
These trailers share a tiny bit of footage with the official trailer, but they're primarily full of completely new gameplay footage.

--> Heavy Trooper
--> The Despoiled
--> Palooza

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 31 2009 at 02:17

RtCW/ET
A few previous and fifteen screenshots about the upcoming new Wolfenstein. It's confirmed that "The "Veil" will be a part of the multiplayer.

--> Preview @ Joystiq
--> Preview @ IGN
--> Preview @ Kotaku
--> Screens @ Gamespot

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 30 2009 at 23:37

RtCW/ET
The Axis must destroy the two Oil Derricks and the Radar Station located in the city. The Allies must not let their key oil location get destroyed. Protect the two Oil Derricks and Radar tower at all costs.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 28 2009 at 19:15

Maps/Mods
A Berlin street, 1945. Allies have to capture the street in house-to-house combat. The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).

Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.

At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.

When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.

There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.

The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.

To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).

» read more on Wolfmap.de
Written by Splatterladder-Forum, Aug 05 2007 at 09:44

Maps/Mods
You can download the Constructible Version now in the ET Mapscripts section of etconfigs.net. Also the v1 non constructable has been edited with the cp spawn already available.

In this version the Bridge cannot be destroyed after it was built, that's coming in the next version. This version is fully functional, but still has some minor graphical issues which will be addressed in the next version too.



If you have would like to help or report any error messages go to https://www.sqill-squad.com/news.php and send a private message to Stinvec!
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Aug 04 2007 at 14:45

ET: Quake Wars
Enemy Territory: QUAKE Wars Release Date Announced

This is the moment you have been waiting for: id Software CEO Todd Hollenshead just announced the official release date for the PC version of Enemy Territory: QUAKE Wars during the id press conference at QuakeCon! Without further ado, here's the scoop: ETQW is slated to ship in North America on October 2, 2007, while Europeans will get their hands on it the Friday before (September 28). Mark your calendars, gentlemen!


» read more on Splatterladder-Forum
Written by Wolfmap.de, Mar 27 2009 at 09:50

RtCW/ET
After reading the Wolfenstein Community site and other fan posts, I have gotten a pretty good understanding of what the Wolfenstein community is looking for in the upcoming Wolfenstein game. The following is a list of concerns and suggestions that I feel that the community shares as a whole. As with any controversial topic, there will be those who disagree so feel free to comment and tell me if you disagree, that is partly why I write this articles is to see your input. Consider this an open letter to the developers of Wolfenstein. ~Torrent

--> Read the letter here
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:40

Community
Sad news for gaming... FileFront, the largest filebase for many different games is closing on March 30, 2009.
Read the original statement here.

Dear FileFront User:

We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended.

We would like to give a warm thank you to all of you who have been part of the FileFront communities we have built together. Your support has had a meaningful impact for all of us here at FileFront. Again, we want to give you a sincere “thank you” for your support over the years and wish you all the very best.

Keep gaming alive,

FileFront Management and Team.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:32

Maps/Mods
Every time another battlefield when you start this map.

This map is meant to be played on the 'Last Man Standing' game mode.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:09

Community
An expansive soundboard of mostly all the sound clips of both the Axis and Allies of the popular online shooter Wolfenstein: Enemy Territory. Also comes with a nice download link if you haven't played that game before. Share. Enjoy.

--> Download ''W:ET SoundBoard''
--> W:ET SoundBoard Online
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 16:57

Community
Kotaku reports that the beta success of Quake Live has given ID further food for thought in developing Wolfenstein: Enemy Territory into the next of their live series. According to the report over 110,000 accounts for Quake Live were registered within 6 hours of the beta going live.

--> Read more @ Kotaku.com
» read more on Wolfmap.de
Written by Splatterladder-Forum, Aug 02 2007 at 22:01

Mods / ETPub
ETPub Client 20070801 has been released!

It contains the following changes:

-Many crosshair options (displaying short ranks, HP, classicons)
-Ingame objective display (+obj)
-Improved dynocounters (require ETPub 0.8.1 which will be released soon)
-altfire reloads
-client-side anti-lag optimization (will require ETPub 0.8.1)

Many other changes, see changelog for more details.

Downloads:

ETPub Client: From etpub.org, or from tjw's site.

News by ETPub.org / Informed and Written by Calzonzin/Density
» read more on Splatterladder-Forum
Written by Wolfmap.de, Mar 24 2009 at 23:56

Maps/Mods
A little 1on1 map. It's just a simple map, where you have to steal gold from the oponents side and try to secure at your "gold room". It can played also as a 2on2 as well.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:52

Maps/Mods
The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving is clearly in advantage.
» read more on Wolfmap.de
  
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