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Written by Wolfmap.de, Mar 24 2009 at 23:46

Maps/Mods
Deep down in the forest is a very nice spot. only... Some crazy people wandering around and shoot everyone they see. The peacefull place has become a real warzone.

Changes.

  • It's crossable now
  • Made the map bigger
  • removed the tree models
  • Lot's of more forest sounds
  • Animal textures
  • All the lights you see are the medic and ammo supplies
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:12

Community
John Carmack has released an open-source port of Wolfenstein for the iPhone. Search levels for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons or even short cuts. Choose clever new touch controls or drive with the tilt controls to halt the diabolical Nazi schemes. Wolfenstein 3D Classic makes use of an all new control system designed for the iPhone by technical visionary and id Software founder, John Carmack.

Download & Info:

--> Download 'Wolfenstein Source Code'
--> Available on the id AppStore
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 01:03

Maps/Mods
Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Don't get stoned on your way to the objective private! Move...
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 23 2009 at 12:01

Maps/Mods
February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost guarding the Road to Amiens. 5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 22 2009 at 15:07

Maps/Mods
Southern France, 1942. The Axis found a ruine which can be used perfect as headquarter. The Allies noticed the movement of the Axis soldiers towards this ruine and try to prevent them from capturing this place. Kill the Enemy and you will be victorious!

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 20 2009 at 16:55

RtCW/ET
That's right, GameTrailers released a new trailer along with a bit interviews, a bit explainations and a bit making-of.

--> Trailer Pt.: [1] [2] [3] [4]

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 20 2009 at 16:38

RtCW/ET
Rumours say the screenshots of the multiplayer from the upcoming Wolfenstein are leaked. Wolfenstein-Zone.com was forced by Activision to remove the pictures, but I've seen the screenshots are still online on many other sites, so I decided to host them, too.

Bank:

Canals:

Chemical:

Facility:

Hospital:

Manor:

Rooftops:

Tesla:

Animated GIF made by eCo|Katta

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 20 2009 at 01:04

RtCW/ET
Let me begin with a quote, Pappy-R of PlanetWolfenstein wrote:

"Official Wolfenstein Site Opens!

The official site for the new Wolfenstein game due out this summer, Wolfenstein.com, has been opened and updated with screenshots, concept art, info and even some IM icons! That's right Wolf fans, the site is open with a forum for you and everything with much more on the way. Still to come are 3D screenshots, mission info and webisodes! Get over to Wolfenstein.com and get into the swing of things, it's gonna get hot around here!"

After visiting Wolfenstein.com, my anticipation turned into anger...

If you visit Wolfenstein.com from germany, you get redirected to https://de.wolfenstein.com and you see nothing more than the old boring site.

Thanks a lot for the censorship!

As german you can only read the forum (Thanks to MacBeth for the link), but registering is impossible.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 20 2009 at 00:53

RtCW/ET
Tomorrow night's edition of GameTrailers TV is taking viewers inside Raven Software, developers of the new Wolfenstein title that looks to set itself apart from pervious incarnations of the popular franchise by being all bad-ass and mysterious. Gamers will get a first-look at one of the game's bosses, exclusive new gameplay, cut-scenes and more as they prep for Wolfenstein's release on the PS3, 360, and PC later this year..

GameTrailers TV airs Friday night at 1 AM Eastern/Pacific on SPIKE TV (10 PM PST on Direct TV).View a promo for the show and see some Wolfy footage after the jump.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 20 2009 at 00:48

Tools
Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.

Download:
--> Modifying a BSP File

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 18 2009 at 20:28

Maps/Mods
During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelsfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 17 2009 at 23:14

Tools
This is the latest version of the 'ET Model Tool' v1.2.0
It is a tool for playermodel-makers and mappers.

Download:
--> ET Model Tool v1.20

The most powerful features:

  • Calculation of LOD for playermodels (Level Of Detail):

    The user can manually adjust the LOD-Minimum per surface, and see the model-detail change on screen.
    Every ET playermodel needs a so called (pre-calculated) collapsemap for the game to be able to render the model correctly. If a playermodel does not contain this LOD-data, triangles will go invisible. This tool can calculate the needed LOD-data.
    Be aware that LOD works automaticly in-game. Depending on the distance from the viewer, the game will render the playermodel on a different level of detail. If You look at a low detail model up close, it may look 'ugly'. In-game players only see low detailed models when they are far away.
    (Credits go to Stan Melax for his polygon-reduction routine. I only converted it to Delphi and added a few extra lines of code to it so it works better with non-closed/open models).

  • Convert .MAP brushwork to a .MD3 model:

    Mappers can make a model in Radiant from just brushwork, and use this tool to convert it to an MD3 model.
    The final model can then be used in Radiant as a misc_gamemodel or misc_model.The tool will check if the .map-file does not exceed the limits for MD3-files (max surfaces/verticles/faces), so not just any .map-file can be loaded and converted to an MD3-model.
    Any 'common'-shader will not produce triangles, so using caulk is recommended..This option may be fun even for unexperienced model-makers.

  • Export frames from playermodels to animated MD3:

    Save a selected range of frames to an animated MD3. Tags are also exported, so the mapper is able to attach other models to the final MD3.

  • Combine frames from MD3-files into one final MD3:

    With this option the user can create animated MD3 models from a combination of frames from other MD3 models.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 17 2009 at 21:38

Maps/Mods
Just frag all enemies!
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 17 2009 at 21:36

Maps/Mods
Just frag all enemies!
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 17 2009 at 00:00

Maps/Mods
A pure frag-map made by sl0wr0ck'
Happy Fragging!

» read more on Wolfmap.de
  
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