Dark Alchemy Community is glad to announce its return to the 'Wolf:ET' scene, with new forums and a NoQuarter server for 42 players. The Community was born in 2005 with players that wanted to play only for fun and ran until the year 2017.
Due to many requests from all 'DA' members and regulars, the 'Dark Alchemy' staff decided to restore the community for the pleasure of all those who fondly remember it .
On behalf of Wolffiles and Splatterladder, welcome back to the community, 'Dark Alchemy'!
'RtCW Clonewar Village', created by Flipmode and Vicpas, is the prequel to 'Clonewar 2044'. It tells the story of a village occupied by Germans forces, close to the Russian border. Axis scientists have managed to build a timeportal there and they plan to travel into the future in order to utilise advanced technology, know as 'cloning'.
If these scientists are successful, their main objective in reproducing a huge number of cloned combat troops will become a reality and as a result of this, all Allied forces will be annihilated.
Screenshots:
Changelog:
1 - The level Clonewar_Village was optimized with textures/common/areaportal. 2 - Added more effects on explosions (Cannons and lanterns) 3 - Added a final cutscene . 4 - Added a "notebook" with mission instructions. 5 - Added new sounds for weapons (MG42, MP40, Mauser_Rifle and Dynamite)
Wolfetplayer has released the latest version of his 'RealRtCW' modification for 'Return to Castle Wolfenstein'. This new release is entitled, 'RealRtCW 3.0 - Complete Edition' and to refer to this as being 'just' a mod is most definitely not doing it justice.
This is the equivalent of a complete rebuild of this classic game, including a new game engine, new weapons, new high polly models, atmospheric effects, HD textures, a new 'HUD' and 'UI', a new recoil system and as if all that wasn't enough, we now have support for 35 of the very best custom singleplayer add-ons.
What if you want to try the 'vanilla' release of 'RtCW' on its own, without all of the custom add-ons? That's no problem either, because Wolfetplayer has created a 'lite' version of 'RealRtCW' for this very purpose.
This new release is a masterpiece and a definite 'must have' for all fans of 'Return to Castle Wolfenstein'.
Gert, from the 'Enemy Territory II' devteam, has released a new video update on the progress of their project to date and as we can see from the new video a great deal has been achieved.
Changelog: • adjusted weapon spread similar to Wolf:ET • adjusted movement speed and restrictions • changed player and weapon models • added and changed weapon sounds • removing aim down sights • changed weapons damage • changed sprint to all directions • changed the characters ability to shoot/throw while sprinting • changed sprint animation • added and changed hitsounds • changed team names and icons in Lobby and on HUD • changed icons in kill feed • worked out a prone system and removed common bugs (speed, camera angle, collision, no lean and jump while proned) • re-attached aim down sight for sniper and removed common bugs (scope out when sprint etc) • aim down sights works on toggle, not hold • changed lean system: adjusted the angle, lean canceled when moving, lean works on hold, cant shoot while leaning • Supply light changes • Supply spawn fixes • and many more
The frag action continues in the '2020 Winter Storm League' with week 8 featuring the battles between 'NA' versus 'DHS' and 'FF' versus ROZ'. MerlinatoR provides us with the official shoutcast and Homie from 'Crossfire' gives us all the video highlights via his 'Youtube' channel.
The 'ET:Legacy' devteam have released an updated version of the classic map, 'Frostbite'.
-----Changelog----- to last version: • Removed rogue clip at office entrance. • Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons. • Simplified collision of machines at side entrance. • Added player clips to various shelves, pipes and doorways. • Fixed one alarm speaker not being named correctly. • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible) • Removed collision of blackboards. • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original: • The player is now able to stop and revert Storage Wall movement by activating the button again. • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • Structural mesh and VIS blocking has been improved • Visual changes have been made
The corona virus is, unfortunately, still here, so it's time for another NationsCup! This time the participants will be limited to British and European teams only. The tournament format will be same as the previous 'Corona NationsCup' event.
Tournament event details:
Date: Saturday 2 and Sunday 3 May 2020 Start: 19.00 Central European Time Format: 6v6 Map pool: Beach, Village, Ice, Frostbite, Base, (Assault if we have enough signups) Format: League (Round Robin) Official Shoutcast & Stream: Owzo
Do you want to take part in the latest event? Do you have a team, or are you looking to join a team? If so, please join the 'RtCW Discord' channel and let the event organisers know.
Week 7 of the '2020 Winter Storm League' is upon us, with 'FF' versus 'RAW' providing us with this weeks frag action. Many thanks to Homie from Crossfire for the video highlights and to MerlinatoR for the official shoutcast.
This is the latest 'Wolfenstein: Enemy Territory' version of the 'Ice' map, which was originally created for 'Return to Castle Wolfenstein' multiplayer. The new update has been created by the 'ET:Legacy' team.
-----Changelog----- to original: • Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. • Added base alarm when the main entrance gets destroyed. • Added colour-coded guiding system intended to ease new players into the map. • Added ambient sounds. • Doors have been widened to allow for faster movement. • Visual changes have been made.
"Wolfenstein4ever celebrates its 14th anniversary - Return to Castle Wolfenstein and Wolfenstein: Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game. Stay healthy and have fun on the currently full Wolfgame servers!
PS: And next year (for the 15th) a little surprise is planned." - d3Xter
"Wolfenstein4ever feiert 14 jähriges bestehen - Return to Castle Wolfenstein and Wolfenstein: Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt. Bleibt gesund und habt viel Spaß, auf den zur Zeit bedingten, vollen Wolfgame-Servern!
PS: Und nächstes Jahr (für den 15.) ist auch eine kleine Überraschung geplant." - d3Xter
The 'RtCW Winter Strom 2020' tournament week 6 has taken place, with DHS versus OMG and FF versus KiH. Catch all the action in the latest video highlights, courtesy of Homie from 'Crossfire'. The shoutcast for these opening fixtures is being provided by MerlinatoR.
Week 5 of the 'RtCW Winter Storm 2020' tournament is upon us as we see Bonkas versus OMG and FF versus Trinity as the featured matches. As always, the frag action features the official MerlinatoR shoutcast and the excellent video highlights are courtesy of Homie from 'Crossfire'.
This is a very modern and updated version of the superb 'RtCW SP' adventure, 'RtCW Saboteur'. It's been created by Vicpas and RDigital for the hugely popular mod, 'RealRtCW' and you therefore need this mod in order to enjoy this new singleplayer mission.
Storyline:
You're an Allied Secret Service Agent who's been tasked with infiltrating an Axis Complex which houses the latest and most deadly version of the famous V2 Rocket created so far. You must find a way into this secret base, locate the rocket and destroy it before it's launched against Allied military targets.
It's week four of the 'RtCW Winter Storm 2020' tournament and at this stage in the frag action 'every point is a prisoner'. This week we see the battles between ROZ versus Trinity and KiH versus DHS.
Many thanks to MerlinatoR for the shoutcast and to Homie from 'Crossfire' for the excellent video highlights.
The 'ET:Legacy' team have released a quick update for their 'Frostbite' remake, due to a map-crash bug that occasionally happened at the end of the map in version 7.
-----Changelog----- to last version: • Fixed crash on timelimit hit, due to unassigned Axis intermission camera. • Improved clips for various stairs to prevent bobbing effect. • Removed collision from cables/ropes at wooden stack outside the main entrance. • Clipped window at main entrance. • Deepened the niche at Axis spawn with broken cabinet to have same size as original Forstbite. • Added working cabinets to niche mentioned above that server admins can enable with map script. (Was also in original Frostbite for LMS) • Added detail to empty walled-off areas. • Added sky portal. • Changed dynamic storage_wall lights to re-use existing shaders.
to original: • The player is now able to stop and revert Storage Wall movement by activating the button again. • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • Structural mesh and VIS blocking has been improved • Visual changes have been made