This is Devils Right Hand's final version of his Wolfenstein: Enemy Territory map, Toxic Fabric, which has been ported from Quake3 to Wolf: ET. Special thanks to Aciz from etjump for the, weapon_respawn, script.
Hellbaron has released the latest update for his excellent Return to Castle Wolfenstein modification, RtCW Venom Mod. It's remarkable the superb results that Hellbaron has achieved with his modification, simply by upgrading the original textures for the game.
This is definitely a 'must have' for all Return to Castle Wolfenstein fans. As always, Hellbaron has released a version of the mod for everyone who uses an Nvidia graphics card.
William Faure has released a new patch update for his Return to Castle Wolfenstein modification, The Dark Army Remastered. The new patch takes the release version from 1.25 to version 1.50 and you must have version 1.25, which is the full version of the mod, installed prior to installing the new patch update.
This superb release is a tribute to where it all started for many fans of the Wolfenstein franchise, Wolfenstein 3D. Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.
"This is basically one of the best DOOM mods I've come across." - John Romero
30 playable and unique levels (plus secret maps)
Orchestra-quality game music
Voice acting and ambient soundscapes
Available in 10 different languages (en, de, es, ru, pt, it, tr, fr, cz, pl)
A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
Devastating armaments from the battlefields of WWII
Interactive NPCs that support the twisted plot's progress and help you understand the game
Improved enemy AI for more dynamic and challenging fights
Beautiful special effects (weather, elements, explosions, etc.)
Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.
The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.
Allied Map Objectives:
Dynamite the depot gate.
Steal the tank.
Destroy the tunnel doors.
Escort the tank over the bridge.
Destroy the escape door to leave the area.
Allied Secondary Map Objectives:
Destroy the Fuel Depot side entrance.
Destroy the Axis command post.
Build the Allied command post.
The original creators of the Fueldump map.
Simonoc, for his great tutorials on alpha blending and for shaders and textures.
Niger, Aciz, Kemon, Thunder and Mateos for technical support.
The ETs Clan for testing and feedback.
Special thanks to the Wolf Team map-making community.
Download Fueldump Reverse Beta 3, (Botfiles included) HERE
Yo$hik has released RtCW Vendetta 2, the follow-on mission from RtCW Vendetta 1.3.3. In order to play this new mission you must have RtCW Vendetta 1.3.3 already installed.
If you require the English translation in-game, place the sp_pak9.pk3 file into your main folder of RtCW.
Place all downloaded files in your Return to Caste Wolfenstein root folder. In order to launch the game, use either the Vendetta.x86.exe or Vendetta.x64.exe, depending on your operation system you use.
This is the latest release of the Dingenskirchen map for Wolfenstein: Enemy Territory, which originally began as a collaboration between Phisherman and Kemon.
Storyline: December 1944: Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German Armed Forces High Command has worked out plans on how to repel the invaders. Allied Intelligence wants these plans destroyed before they can be distributed to the front line.