This skin for Enemy Territory will change a number of items in the game, however, the changes will only effect the Axis. For those of you that look for historical detail when playing, will be happy to know that the uniforms and the flags have been tweaked; Also, the Field Ops now has a cool look, as he will now be sporting a pair od shades, and the cvops will now have a face that will match the metality one would need to complete such a job, with a new cap to boot!
"K02M1K 5N4K3 2K7" is a silly yet ambitious project. Based on the motto "One compiler to rule them all!", I decided to make an Inter-Gamepack mappack. Though it's called mappack, all of the maps share the same theme, again, which is called "K02M1K 5N4K3 2K7"
These maps are divided into 2 categories. One(q3, ef, jk2) for MP, another (rtcw, sof2) for SP. All of them support bots, so you don't necessarily have to connect to internet to play them. ~q3map
It is a spring of 1945. The end of war is soon. Germans must withdraw their forces from cities. It is time of Russian's glory and revenge: Many cities will burn during fights and many people will die. New exodus and occupation is beginning. Allies must reclaim the city and steal the radio parts of a transmitter located on highest building in town: The old church.
Dateline: 1944. Axis forces have used the theories of Nikola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces. Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war. These experiments are being conducted at a top secret base.
Axis Forces are very short on War Cash and have Stolen an Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it. Else a terrible curse will fall on his men and all Beer in the Country will be turned into Vinegar!
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points.
The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective. - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up.
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
Axis and Allied forces are facing off in a snow covered cemetery. Each team must steal and secure a crate of valuable gold bars from the enemy. The gold crates have been sealed within mausoleums that must be first breached with dynamite before the gold can be extracted.
1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans. Axis win if they successfully steal and transmit the D-Day plans before the map timer expires. Axis initial spawn is at the the buildings in the grounds of the house. If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn, with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers. This makes the Axis attack easier as they can attack from any direction. To enter the house Axis must destroy the Main door or either of the side doors. Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors must be destroyed to get in (one needs dyna, one needs satchel). Once the Safe is opened, take the D-Day plans to the Command Post for victory. Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds. Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off if an allied soldier touches them.
Axis must repair and steal the tank in Boozaka Town. There is a spawnflag inside the barbershop. Any team can capture the flag. When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town will be forced Axis, and the flag will disappear. The Allies must hold the flag at Boozaka Town for as long as they can. The Axis must escort the tank to the Ammo/Fuel-building at the end of the tunnel. The tank needs to be refueled with 8 fuelcans. There are 3 locations where a total of 8 fuelcans are stored (3+3+2). All fuelcans have to be delivered inside the Ammo/Fuel-building. After refueling, the tank must be escorted to the river outside Spinnertal. The Allies can build a barricade to force the tank to take a different route to the river. There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission. When the tank reaches the river, Axis must build a 3-stage bridge, and escort the tank into Braboheim. The bridge can NOT be destroyed when the tank is on the bridge. There is a neutral command-post; Any team can build/conquer this CP.