The Allies Rock Eyes Base hides two Radars that gives a strategic View of the surrounding Mountains. The Axis must breach into the Base and destroy the two Radars. The Allies must protect the Radars at all costs!
UPDATE: molotov made a additional pk3 with extra sounds.
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prefent all of this!
Changelog:
The Gate is now working without any bugs.
A path by the brigde.
The MG for the Allies is gone.
A map bug in the terrain of the snow is gone.
More paths in the crack with lava.
One more path to the truck barrier.
The tank stops when its finsihed, no more repeating sounds.
Winter is comming! Evenings getting longer! Time to pimp the SL!
That is why we used our braincells to let the SL shine in a new glance! There have been so many tipps and ideas in the meanwhile that it was time to implement them. You can compare it nearly to a relaunch. Many features and essential changes were made. To give a little foretaste to what you can expect we provide you with some info which you might look forward to:
The biggest change is a comletely new trackercore, which lets run the SL much faster and stable. At the same time we are able to establish a new rating-system, wich is essentially fairer and more clear-transparent and no more manipulable. Also we are able to provide more than one huge rankinglist in the future.
There will be an entire over-worked sessioncalculation, which is much more informative. Additionally the annoying excluding of maps and servers will be omitted.
Abutting to the in-game-browser the SL gets a truely personalizable serverlist inclusive its own permanent-filter. You will only see what you want to see!
Certainly through this relaunch the SL have been optimised in the core to push the serverscans from 90 seconds to glaring 30 seconds. Based on the motto: "D(G)one in 30 seconds"
With more stats, more speed and even more features you will get the best SplatterLadder ever!
The new SL will raise next Wednesday (25th of october). Because the ip-adress is being also changed there will be short downtime of 2 or 3 hours during that day. The forum is not affected.
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
"We are happy to announce that we have received approval from Kevin Cloud over at id Software to release the source maps that we created during our development of Wolfenstein: Enemy Territory. This is a belated present to mark Wolf:ET's fifth birthday that we reported on last month. The package is a modest 6 Megabytes in size and includes source .map files for all six of the officially released maps.
On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *.map files. Keep in mind that it will require some of the obvious texture path replacements and entity work, though."
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prefent all of this!
A look over at our partner site RtCW 4 ever! points out two new movies from ET and RtCW.
ET-Movie: Memento
This movie was made by the creator of Klamateur Hour. A frag movie of Australian and New Sealand matches. A few very good scenes come along with shoutcast comments to raise the atmosphere.
Since the new punkbuster release 1.279 many of you have problems connecting to several servers. The cause of this is an outdated PBNS.DAT which comes from the previous version and is not automatically updated, because one is now less than ever possible to connect to that server. Not until you have been connected the actual Punk Buster software is loaded if there is a difference between client and server. If you connect to servers which are running the last PB Update and the client is running an old version, the PBNS.DAT avoids an GUID authentification (awaiting gamestate) because of operating with outdated data for the masterserver. (new: 192.246.40.62 - pbguidauth.idsoftware.com)
As you can see, its a Toolbar. There is also a tray menu if you want to disable the toolbar. Don't worry, this program is very light (6 MB in RAM mermory; 0.5 MB on hard-disk!), it let your CPU and your connection quiet (no CPU and no bandwidth usage)!
"Anias spirit": no registery interaction, no system or game modification! (I hate heavy programs, lighter is better)
you want to remove ETUL? Just throw it in the bin!
This tool uses Autohotkey programation language, so at first install, ETUL will ask you to install it. Autohotkey is clean, safe and light (not as the Netframmework thing).
Changelog:
New intergrated Patch-Selector. It will be downloaded automatically during the first launch of Scrim-Launcher. In this way, you will not have to download it each ETUL updates. It is a patch selector 2.6b/2.55 only, and will be installed in the game folder, in a directory "ETUL patchselector." This patch selector won't come into conflict with others patchselectors that you have already installed, so no worries.
Consequently, the configuration of ETUL is simplified (no adjustment for the patch selector).
nicer downloading interface for next updates and for the patch-selector auto-download.
The scrim-Launcher closes automatically once a game launched.
If a game is already running, Scrim-Launcher will not launch a second game (which caused a kick of the game). A message will tell you that a game is already in progress.
The allies and axis are attacking a castle called Netex. There are many invaluvable treasures in the castle. Accidentally both teams attacked Netex at the same time and now a big battle begins. The main objective is kick the enemy out of the castle by capturing the flag and holding it for one minute.
This giant map plays in 1942 in the environment between Dover and Calais. Typical beach based bunker arrays on the Axis side stay face to typical rock based bunker forts at the Allied side. This map is as real as in ET possible.All fort based cannons are ready to fire, also all anti-aircraft-cannons. A elevator at the allies-side is functional, also a giant cannon at the Axis side, called "Dora". The depth of this map is around 3200 meters square.