The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode.
This time a farm snipermap. There are lot's of sniperplaces on both sites and a boat to cross. The water is poisoned so the only way to cross is with the boat.
Again a new snipermap, and its called Hospital. Lots of wounded soldiers stayed after the war in hospitals for recovering but... a major attack of snipers are attacking the hospitals so now you gotto shoot back too. There is a way to cross in this map but when you come too the other side a loud air alarm will go off ,so the enemy wouldt now that there is bad company. You also can snipe from the ambulances and you can turn the sirenes on for nice effect. So it's an open space and four levels high building. Hide, run, you can do everything in that map. It also makes fun jumping from high too low all over the building. Long hallways inside the hospital. I hope everybody likes this map.
Two Boats stranded in the middle of the ocean. On board the only survivors were Snipers. When you get boared or when you are on your own, you can always shoot some ducks or hawks as a target practice. This map is specially made for the sniper community on ET. Because it's a growing thing. Have lots of fun with this map.
Map features:
The drinks machines work and give health.
Helicopters don't fly but the rotors move with sound.
There is a big Fog horn in the control room of the boat.
Nice sounds added when you jump of the 2 high flag poles into the water.
Some ducks and hawks were added for target practice.
* 2.60b support * bring client example.cfg up to date * bring server example.cfg up to date * mortis fixes for fueldump and railgun * |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size * give semiadmins the same kick/mute protection as refs * Allow refs to surrender or callvote surrender even if vote is disabled * #944 - competition fueldump
Tank is completely removed, first half of map is skipped. Depot side wall and depot gate are now dynamitable.
* #964 - show who did team commands like pause, specinvite, readyteam * #959 - uncheatprotect cg_centertime * #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes * #960 - allow .config to require a particular mapscript syntax: in a (non default) map block put mapscripthash <40char sha1>
if no mapscripthash is specified, any mapscript is allowed if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it. * Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.
An abandoned area on the outskirts of Marrakech is being used by the Axis top scientists to test top secret new weaponary. Battle rages through this abandoned area as Allied Special Forces attempt a suprise attack on the town's garrison and try to steal the plans before Axis re-enforcements can arrive.
Welcome to the abyss, when developing a new technology the axis stumbled upon a teleporter that brought them to the abyss. The abyss is a black universe where the 'ancients' used to battle in this arena the aim is to capture and hold the Orb for as long as possible, the team with the most points when the timer runs out wins!
Deep down in the forest is a very nice spot. only... Some crazy people wandering around and shoot everyone they see. The peacefull place has become a real warzone.