Only use Knife or Needle syringe to play this map. Only 2 players (1 on each side) can enter in the arena every 30sec. They have 2 flags in the arena. One for each team. Both teams need to claim the oposite flag and hold it for 3/5 minutes to win the game.
This month's Game Informer contains first details about id/Raven's upcoming next-gen Wolfenstein game, running on id Tech 5 engine and set to release on PC, Xbox360 and PS3.
Set in World War II among Nazis experimenting with occult powers once again.
B.J. Blazkowicz making comeback, this time also having supernatural powers of his own.
Set in one large city, which will open itself up as you progress through given missions and quests.
Randomly generated content blocking your path at times.
AI controlled local resistance, assisting you in fight at times.
An alternative reality called "The Shroud", some sort of a parallel dimension fueling Nazi powers.
Wolfenstein is set to hit PC, Xbox360 and PS3 "when it's done".
It is a mod inspired by Stargate and it's for real fans. It's based on original Wolfenstein: Enemy Territory 2.60. The general changes are new player class and weapons.
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes:
Allies Beach Spawns outside of water
Bunker MG is now dynamitible door which leads to bunkers back
ETScript is a script editor designed specifically for Wolfenstein: Enemy Territory map script files. These script files are usually written in simple text editors like Notepad, which offer very little extra support. ETScript is different. While it hosts all useful features popular text editors like Notepad have, it also hosts a ton of features designed specifically for W:ET script files. You will probably find ETScript superior over Notepad, simply because it looks and handles identical to Notepad, plus a ton of extra features. These features are mostly aimed toward W:ET script files and help you to write your scripts quicker, easier and with less errors.
ETScript has all the standard text editor features such as the usual Open / Save file dialogs, Cut/Copy/Paste functionality, Find/Replace and Goto functionality, etc These features behave exactly like you know them from any other text editor which makes ETScript very easy to use.
Additionaly, there are lots of large and important features, but also small improvements of the usual features.Heres a list of a few of ETScripts features; see the section Help for all features and how to use them.
Intellisense / AutoComplete:
When you are typing a keyword (for example trigger), ETScript picks up on this and displays a list of possible keywords plus a short description of the keyword, right underneath where you are typing. When you found the right keyword in the list, you can simply press Enter and ETScript will AutoComplete the word; you dont even have to type more than a few letters!
Scriptcommand panel:
A small panel on the right of your scripts displays a complete list of all keywords you possibly want to use in your script, ordered by category. Select a keyword to display its usage and a short description below.
Multiple Document Interface (MDI):
ETScript is, unlike Notepad, a Multiple Document Interface, which basically means you can open a large number of scripts simultaneously. With the help of a few handy toolbar buttons you can arrange the windows either side-by-side, cascaded, stacked or squared, so you can read multiple scripts simultaneously.
AutoBackup Manager:
If AutoBackup is enabled, ETScript 3 will automatically save a new backup file, without overwriting any old backup files, at the specified time interval (3 minutes by default). The AutoBackup Manager is a useful tool which displays all available backups of a specific map, (including their size and more importantly, their creation date and time) in a listview comparable to Windows Explorer. Inside the AutoBackup Manager window, you can delete or open any backup files. If you made a huge mistake in your script (for example, you deleted an important part without noticing), theres a good chance youll find it back in the AutoBackup Manager. Using the creation time/date you can quickly find the right file and open it, before overwriting the real script file.
(Un)Comment selection:
If you ever found yourself commenting out lots of lines, this feature will help you out a lot. Simply selecting any number of lines and pressing the Comment selection button will comment out all selected lines simultaneously. In the same manner, using the Uncomment selection button will remove any comment markers //, if present.
UPDATE: Molotov reworked this model a bit and released two additional versions with team-symbols and now it's compatible with Jaymod. All three versions are included in the downlad file.
This is an application that works together with the game 'Return to Castle Wolfenstein'.It automatically downloads missing custom maps for the game. Unfortunately RtCW does not support HTTP downloads. Downloading maps at 12kb/s takes way too much time. That's where this application comes in handy.
Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!
But first an important info:
From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.
The heart! The brand-new trackercore!
Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.
Improved session-calculation and more statistics
Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.
Individual configurable permanent server-list and detailed server-view
The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.
The turboscanner
Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan') Hence there are more detailed statistics than ever before.
The most important faqs, summed up in a changelog:
30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
changed global ranking The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers. -> a minimum of eight players in the valuation of a session -> it is a alike the ELO rating system -> sessions will be calculated immediately after a 'map-session' -> two session boni (player and global niveau boni)
viewable session-history from the server-view
detailed session-info
server-ranking (beta-test)
prearrangement for mod-ranking
third tab of player-info -> mod-overview (mod-data has to been collected first)
third tab of player-info -> server-based player ranking (ranking data has to been collected first)
multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
new filterable severlist/permanentfilter
sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.
Best regards and have a lot of fun with your freshly polished SL!