A hot day somewhere in the desert... But there is no time to relax - the enemy waits behind every wall...
The RoN Clan | Realm of Napalm presents it's second public-map. But this time not a sniper- but a 1on1-map named [RoN]Desert Duel. The Map was developed by #RoN.et'cl4ym4n?. Great for the small massacre in between...
PS: Find the hidden trigger to open the small XXX-room :O
Nijmegen Bridge Holland: The map is a copy of a real bridge in Nijmegen. There where a lot of trucks running from one to the other site untill snipers came. Alle trucks where abandonned or the drivers where shot. Try to get to the other side but it will not be so easy cause they will expect you.
There is an allied airbase. From the airfield, axis try to capture the whole airbase. The allies try to protect the airbase. Both sides are true sniperfighters.
USA Today reports that id Software has announced "id Mobile", a new division of id with plans to develop mobile versions of its classic games Quake and Wolfenstein, as well as a sequel to the cellphone game hit, Doom RPG.
"We are operating on the assumption that mobile gaming has a potential for huge growth," says id co-founder John Carmack. "It's at a tipping point. Everybody has a phone, and almost every phone is powerful enough to do good games on it."
They expect the id name to help draw the attention of potential creative talent to a sector of the industry that's often considered "the ghetto of game development," Carmack says. "It's going to be easier to attract more people to work for a project when they are actually working for id."
The Mesquite, Texas, game maker is no mobile-game newcomer. Released two years ago, Doom RPG for cellphones has sold more than 1 million copies. Sales of last year's Orcs & Elves have topped 400,000. Both of those action games were co-developed by id with Fountainhead Entertainment, a company founded by Carmack's wife, Katherine Anna Kang. A former director of business development at id, she will now serve also as id Mobile's president.
Tjw has for ETPub-Fans once again a last version from 0.6er Series (0.6.4) released with small partly critical rated bugfixes.
This version including following fixes:
* kw: fixed a team command crash bug. * tjw: use etmain uniform handling related to satchel/smoke/knife/binoc when g_coverts is 0. * tjw: ATB warning message now uses correct color to describe the other team. * forty: #430 - base race mineid and map mines fix. * forty: FORUM - specs/team specs get xp for spot. * forty: forty - #423 don't do this if the mine has been triggered. * forty: fun_on_ice/jv-trainjump-v3 crash fix.
The first beta version of the Duke mod for Wolfenstein: Enemy Territory is out. Everyone who liked to play Duke Nukem 3D shouldn't miss it. Thanks to Way2Evil for making this great mod - and don't forget to code some babes!!
Way2Evil also provided a test server where you can check it out: type "/connect way2evil.info:27961" (w/o the quotes) into the ET-console to connect. The required download size is about 40MB, but fast http-download is enabled. As an alternative you can also download the files directly from the official page.
For screenshots (and another possible download location) visit rtcwfiles.com.
Allies have set up a command centre on a small chalkstone island, housing a lighthouse off the South coast of England. Axis are attempting to dissable it.