Blood flies through the air, fists are hitting faces and bats smacking tables. That's an impression how we decide what event is next. We couldn't agree: Mobius wanted knife people, To Nie Ja wanted to play the panzer and Wutang loves to snipe. Then suddenly there was a light and Old-Owl walked in. With his wise words he proposed to do all.
This sunday (25 August) at 20:00 cest we play a Panzer-Knife-Sniper event. 3 Maps each and then the winner will be called.
Make sure you close the windows, lock the door and have enough food to enjoy our slaughter event.
A new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
Bethesda “felt it deserved some additional time for polish.” Wolfenstein: The New Order has been delayed to 2014 on all platforms. The news comes from QuakeCon today, because, according to Bethesda VP of PR and marketing Pete Hines on Twitter, the team “felt it deserved some additional time for polish.” The New Order was previously scheduled to hit Xbox 360, PlayStation 3, PC, PlayStation 4 and Xbox One later this year. For much more on what to expect from Wolfenstein, see our interview with Hines about its potential.
Wolfenstein: The New Order - Auf 2014 verschoben
Der Release von Wolfenstein: The New Order wurde verschoben. Wie der PR-Chef von Publisher Bethesda Pete Hines im Rahmen der Spielemesse QuakeCon bekannt gab, wird der Ego-Shooter erst 2014 erscheinen, berichtet Joystiq. »Wir haben heute bestätigt, dass Wolfenstein: The New Order nächstes Jahr veröffentlicht wird. Wir glauben, dass etwas mehr Zeit für den Feinschliff nötig ist«, sagte Hines. Gegenüber Polygon gab der Marketing-Chef an, dass auch die gleichzeitige Entwicklung auf derzeitigen und NextGen-Plattformen für die Verzögerung mitverantwortlich sei. »Die nächste Konsolen-Generation ist noch in Bewegung und es ändert sich vieles, das ist definitiv auch ein Faktor, der berücksichtigt werden muss«, so Hines. Außerdem erwähnte er, dass sich die Spielzeit des Ego-Shooters auf etwa 16 Stunden belaufen wird.
Axis objective map. The Axis have one big objective this Time, First they have to escort the tank that will be followed by alot of trucks to the factory. On theire way to the Factory they will have to go through a river and through a Town. Allies have to try and stop them.
Axis objective: * Escort the trucks to the factory * Blow up 3 baricades * Sachel the side door * Fix commandpost
Allied objective * stop the trucks * Build baricades * Build the side door * Build commandpost
An excellent retexture pack for Return to Castle Wolfenstein, created by Eugeny. His new textures are far superior to those of the original game and serve to create, not just better in-game visuals, but an even better atmosphere in a more realistic environment.
Hello and welcome to our FIRST Cup Series! as by request from quite a few people, we have a new cup. This series is by s1LENT mod, and will be nothing else.
Date: Saturday/Sunday 3rd/4th, August Time: First match start 13:00 EST, teams check in at 12:30 @ #intake-gaming Participants: 16 teams Format: 6on6, double elimination brackets Mod: s1lent
Dark Alchemy 8th Birthday At the 3rd of august Dark Alchemy celebrates its 8th birthday. After all those years we still can manage a beautiful server with a nice atmosphere. Players feel welcome and the objective play is highly present.
We invite all players to come and join at our part on A1. This saturday A1 will be a party server where everyone gets suprised. So, join us and see what is happening.
Wolfenstein4ever is back, but now on wolfenstein4ever.de (and not more rtcwmap.de) It has changed a lot on Wolfenstein4ever and is yet some not complete. But all the posts, downloads and forum are functional.
It can happen, the "old" news download links dont work. Broken links will be soon gradually corrected.
Main changes: - Modern design in 3 colors - Larger and faster download area - Social networking integration (FB Login in progress) - Mobile mini Website (in progress) - Comment, vote and forum function - User News Block (in progress) - User file upload (in progress)
A big thanks to Michael who has migrated my DB. And a thank you to all those who have remained loyal to me ;-)
Wolfenstein4ever ist zurück, jetzt aber auf wolfenstein4ever.de (und nicht mehr rtcwmap.de) Es hat sich vieles geändert auf Wolfenstein4ever und einiges ist noch nicht ganz fertig. Alle Beiträge, Downloads und auch das Forum sind aber funktionsfähig.
Es kann vorkommen, das "alte" News-Download-Links nicht funktionieren. Fehlerhafte Links werden nach und nach korrigiert.
Wichtigste Änderungen: - modernes Design in 3 Farben - größerer und schnellerer Downloadbereich - soziale Netzwerkintegration (FB Login in Arbeit) - Handyfähige Mini-Webseite (in Arbeit) - Kommentar, Bewertung und Forum Funktion - User News Block (in Arbeit) - User Daten Upload (in Arbeit)
Ein großer Dank an Michael, der meine DBs migriert hat. Und ein Dankeschön an alle, die mir treu geblieben sind.
We, Prime Squadron, invite everyone to visit us during our upcoming 3 day event. The 26, 27 and 28th of July we organize sniper and panzer wars in the evening hours.
Server: Prime Squadron #1 IP: 178.63.72.111:27960
- Friday 26 July: SNIPERWAR! Start from 20:00 GMT+1 till 22:30. - Saturday 27 July: SNIPERWAR! Start from 20:00 GMT+1 till 22:30 - Sunday 28 July: PANZAWAR! Start from 20:00 GMT +1 till 23:00
> Winter Edition * Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3). * Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit. * Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ... * Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines! - Truck may stop earlier on one/both Gates. - Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint). - Radio musics can be enabled, the audio files and entities are included. - Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model": they appear when CP is built, so nasty people can stay there to stop Allies... When you start to build CP, models will appear as underconstruction to prevent people to die...
Game: Return to Castle Wolfenstein: Enemy Territory Map title: Door Filename: door.pk3 (about 6 Mb)
This is a custom map for approximately 12 vs. 12 players.
The Axis are attacking, to dynamite a door and to steal some gold. The Allied Forces are defending the door and the gold. Who will win? Only time will tell.
Click image for larger version.
Note: I also made this map as a so called prefab, for other, beginner mappers to use as a base. Therefore, the .map-file is included. (It is inside door.pk3.)
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis 5 different spawn locations for Allies Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post 6 MG42 gun nests 6 dynamitable Axis objectives A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Now you`re able to use splatterladder generated data for ...your homepage ...your very own statistic tool or whatever you want to.
This API offers you the possibility to query the data from up to 10 server listed on SL in XML or JSON format.
The answer contains almost all data visible on the server-detail site. For example current players (with ping, xp), all the server flags (punkbuster, tzac, friendly fire and so on)
Hot it works: The basepath to the API is et.splatterladder.com/api/squery.php where you have to add the variables you need: format -> xml or json svid -> Splatterladder server ID svadd -> Serveradress (IP:PORT) If you want to query multiple server-ids or adresses, use the variables as array ( svadd[]=xxx.xxx.xxx.xxx:yyyyy )
So if you want to get the data of the server with the id "658158" , the one behind "88.198.32.79:27960" and "88.198.32.79:31111" on JSON format, simply create the URI by concating the variables: et.splatterladder.com/api/squery.php?format=json&svid[]=658158&svadd[]=88.198.32.79:27960&svadd[]=88.198.32.79:31111
You will receive the full JSON object, with a section of , IMO, useful hints.