This is a new and very modern release of the Return to Castle Wolfenstein singleplayer mission, "Hidden Wolf", originally created by SWEFighter and now adapted for "RealRTCW 2.1" by WolfETPlayer.
You have been dropped close to an Axis military facility which Allied intelligence believes contains a secret entrance to a new submarine base. There are rumours of a new type of Uboat being moored there which could cause havoc to Allied naval forces, you must therefore locate and destroy this deadly new prototype, before it is too late.
This is the latest ET: Legacy version of the original "Frostbite" custom map created by Moonkey for "Wolfenstein: Enemy Territory". The source file is included in the .pk3.
Changelog to previous versions: • Axis garage spawn bug has been resolved • The board in the objective room has been made destructible • Clipped the areas the player is not supposed to go • Prevented the quick and easy trickjumping of the storage wall • The structural/detail VIS mesh has been improved slightly
This is Hellbaron's latest release of his superb "RtCW Venom Mod".
All previous revisions and improvements to the original "Return to Castle Wofenstein" have been worked on again, with much more added too, new and aggressive A.I. and the best textures created by the "RtCW" modding community, e.g., weapons textures by OSJC, AidenDemon, Teh Snake and Schiff. Level texturing improvements have been created by Venom3, Eugeny Panikarowsky and AidenDemon. Further textures and models from "Wolfenstein: Enemy Territory". All shaders, reworked textures, HD crosshairs, fonts, sprites and edited A.I. have been created by HellBaron89.
Changelog: Full compatibility with "Rtcw 1.41", "Knightmare" and "ioRTCW" engines. More optimizations, better effects on weapons. Revisited the A.I. and cutscenes of map levels. Lens effect on the 3d binocular model. Added the 3rd person model of the FG42 from "Wolfenstein: Enemy Territory". Ported pre-release Thompson machinegun model (from E3 2001). Better textures for helmets. Added specular for blood decals. New HD textures for MP/SP mode. New effects for the flamethrower, candles, fire and torches, ( and human torches..).
This new map release from the "ET: Legacy" Devteam is a conversion of the original "Frostbite" custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a "Return to Castle Wolfenstein" singleplayer map, which only serves to add to the enjoyment of the gameplay.
• The player is now able to stop and revert the Storage Wall movement by activating the button again. • The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • The entity count has been reduced from 479 to 348 • The structural mesh and "VIS" blocking has been improved. • Visual changes have been made too.
This is version 2 of the total conversion mod of Wolfenstein: Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
This brand new version has many improvements on the original release. Check the "changelog", please, for all the latest details.
1 : The ranks are now different, in respects to the Confederate and Union armies. Please refer to the "ACW_Ranks.png" 2 : Added a civilian, a Mexican, an Indian bot (Confederacy and Union). 3 : Fixed some maps. 4 : Code : Fixed more warnings. (Windows & Linux). 5 : Code : Added extra chat messages to the bots in the game, there's 295 messages in total. (You can edit messages or add new messages via editing the "bots-chat.txt" contained in the "acw.pk3"). 6 : Code : There's a total of 60 new bot voices added. (43 English, 10 Mexican, 7 voices for French : Fun answers from the movie “the 7th company”). 7 : Modified the main menu of the background picture. 8 : Modified the movie in the "etintro.roq" file. 9 : Modified the in-game menus. Pictures have been added to the hud, for standing, crouching, prone and dead positions. 10 : Changed both the "Hud Bobot" and the "Hud ET". (HUD EDITOR menu in-game). 11 : Modified the "XPSave" for all players and bots, especially for Windows security. 12 : Automatic settings, full screen display available for portable computers. (seta r_mode “-1” unsafe, default.cfg into acw.pk3.). 13 : Menu, listen to all the music contained in the maps or simply select the individual tracks you'd like to listen to.
The ET: Legacy Crew have remade the classic "Wolf: ET" map "Frostbite" and it now looks like a map you'd find in a modern version of "Return to Castle Wolfenstein". Here's a video of the transformation:
Proving that you can’t keep a good gun-totin’, hatchet-wieldin’, Nazi-killin’ badass down, BJ Blazkowicz is back in Wolfenstein II: The New Colossus. The sequel to the critically acclaimed shooter from award-winning studio MachineGames was announced at the Bethesda E3 2017 showcase, and will be available on October 27, 2017, on Xbox One, PlayStation 4 and PC.
Set in America in 1961, The New Colossus will take BJ (dubbed “Terror-Billy” by the Nazis) from post-nuclear Manhattan to small-town Roswell to the bayous and boulevards of New Orleans and beyond, as he leads the Resistance against the Nazi occupation of his beloved country.
But this isn’t just the riveting tale of one man’s mission to build a movement and fight the evil that’s overtaken his nation. BJ must also rebuild himself. After barely surviving the assassination of Nazi General Deathshead at the end of Wolfenstein: The New Order, BJ begins his exhilarating adventure while still recovering from his extensive injuries. Bloody but unbowed, he soon finds himself fully restored and stronger than ever. Along the way, BJ will mow down anyone in his path using an awesome arsenal of high-tech weaponry, including the Laserkraftwerk (perfect for disintegrating Nazi goons) or the Dieselkraftwerk (built to blast a bunch of enemies with gas-powered grenades). BJ can also get up close and personal using the new hatchet – because there’s nothing more satisfying than slamming a handheld ax into the crunchy cranium of a vile Nazi commandant.
Whatever weapons he chooses to use, BJ can not only dual-wield anything from advanced pistols and submachine guns (or any combo of his powerful armaments), but he can upgrade those weapons as well – allowing for even more versatility when it comes to everyone’s favorite pastime: killing Nazis.
And he’ll need every weapon he can find, because this time it’s even more personal. Not only is BJ fighting to take back his homeland, but he’s doing it alongside old friends (including returning favorites like Caroline, Bombate, Set, Max Hass, Fergus or Wyatt, and his now-pregnant partner Anya). These allies – along with new characters like Horton and Grace – will help BJ take down the villainous Frau Engel and her Nazi army, and spark the second American Revolution, ensuring there’s a future for the burgeoning Blazkowicz family
A world-class shooter with gripping gameplay, compelling characters and a captivating story, Wolfenstein II: The New Colossus puts you into the Nazi-stomping boots of BJ Blazkowicz and lets you unleash your inner war hero. Whether you like to sneak around, run-and-gun, take a tactical approach – or all of the above – your goal remains the same: Rally the resistance and end the Nazi’s tyrannical reign in America.
Look the horny (german or english) teaser... :-P
publication: October 27, 2017, developer: Machine Games, player: 1, genre: Ego-Shooter, platforms: Xbox One,PS4,PC
Homie release his new RtCW-Movie - strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for: - Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run. - When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.
Allied Objectives =
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map. - Fixed the direction icons to keycard. - Improved the map "fps", detailed again, a lot. Added hint brushes. - Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see. - Filled the map with stuff, e.g., plants, boxes... still decent.
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community. The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
= Return to Castle Wolfenstein Single Player Missions =
= RtCW Castle Wewelsburg =
Ronboy has released a news update about his latest "Return to Castle Wolfenstein" project, "Castle Wewelsburg". Here's what he had to say:
"Finally, a new update regarding Castle Wewelsburg! I have a handful of information to give to you all, so prepare yourself!
First of all, I want to mention that the final release of Castle Wewelsburg will have disabled cheats. This means that players will NOT be able to cheat at any time while playing the mod. My reason for deciding on this is simple: I strongly dislike cheating, and I want to discourage it as much as possible. A great way to do this, in my opinion, is to remove the possibility of players cheating their way through Castle Wewelsburg.
I realize that some players only cheat sometimes for fun, but in my opinion, cheating ruins immersion. As I've stated in previous updates regarding Castle Wewelsburg, I want this to be my best release by far. In order to accomplish this, I think that disabling cheats is a step in the right direction."
"Second of all, Castle Wewelsburg will have easter eggs, like the recently released The Dark Army: Uprising did. These easter eggs will range from secret rooms that are difficult to access to bigger secrets like bonus levels. The bonus levels will NOT be connected in any way to the story of Castle Wewelsburg. This means that, in total, the mod will probably have almost 10 levels, with most of them being playable. As always, this is subject to change since the mod is still in the works.
Third of all, the recently released RealRTCW 2.1 mod, which runs on the ioRTCW engine, will be used in the mod. I've taken notice of some minor bugs with the ioRTCW engine, but it's much more stable than before (those of you who played the first release of The Dark Army: Uprising will know what I'm talking about). Many bugs from the vanilla game are fixed, one of them being the nasty quickload/player death crash that many players have experienced. RealRTCW 2.1 also added some great new footstep and weapon sounds, as well as a new weapon: the shotgun. You can expect this weapon to appear in Castle Wewelsburg for sure.
"Fourth of all, Castle Wewelsburg will most likely have randomly spawning enemy locations. This feature can be seen on some of the original SP maps like crypt1 and xlabs, where some enemies are spawned at random locations. The purpose of this will be to create less linear gameplay, which might appeal to those that prefer multiplayer over singleplayer. As I've said before, I want as many people to play my mod as possible, and hopefully they will enjoy it too. Any additional ideas about creating less linear gameplay are always welcome. Don't hesitate to let me know, if you have any ideas!
To conclude this update, I want to once again mention that Ronboy Productions is still hiring for members. If you think that you can contribute to the development of Castle Wewelsburg in any way, then please don't hesitate to join! I need help with this project!
That's all for this update. Thanks for your interest, and I hope that you all will look forward to the next update, which may contain some WIP screenshots of the first playable level!" - Ronboy"